One of the final Games and Learning projects is a presentation of my Code Combat affinity space. Through this game designed for young students, I was able to learn the basics of javascript code. My Camtasia video details why I think the following three Gee and Haye’s affinity space features apply to the Code Combat discourse:

  1. The development of both specialist and broad, general knowledge are encourage and specialized knowledge is pooled.

  2. There are many different forms and routes to participation.

  3. A view of learning that is individually proactive, but does not exclude help, it’s encouraged.

 

References:

Gee, J. P., & Hayes, E. (2011). Nurturing Affinity Spaces and Game-Based Learning. Learning and Meaning in the Digital Age Games, Learning, and Society, 129-153. doi:10.1017/cbo9781139031127.015